In this tutorial you will learn how to using
Bleding Mode. Applying texture to a flat surface, or flatly applying a texture across a whole image is simple stuff. Realistically applying a texture to an uneven surface is much more hands-on (more so than simply overlaying a texture and changing the Blending mode).
Step 1
Step 2
Cut out the face using the
Pen tool (set to Paths not Shape Layers). Cut and paste it into your blank canvas (1562 pixels by 1172 pixels at 300dpi). Open up the bark image, and import it into your working document.
Resize and
rotate the document as in the screengrab.
Step 3
Use the
Clone Stamp tool to fill in the rest of the texture. Avoid easily recognizable repetitions in the texture like the ones circled. Clone them out. I used a 200 pixel, soft-edged brush to do this
Step 4
Turn the visibility of the Bark layer off (clicking the eye icon next to the layer thumbnail will do this). Go to the Channels palette, select the channel with the best contrast, and duplicate this channel into a new document.
Step 5
Apply a 2 pixel
Gaussian Blur to your new document and then adjust the Levels as in the screengrab below. Save as
Tree Man.psd.
Step 6
Reselect the
RGB channel and return to the Layers palette. Make the
Bark layer visible and select it. Go to
Filter > Distort > Displace. Set the Horizontal and Vertical scale to 1 (or try other values), select Stretch To Fit and Repeat Edge Pixels. Set the Layer
Blending Mode to
Multiply.
Step 7
It hasn’t quite put it in the right place so move the
Bark down the face until the distortions match the face. Use this wrinkle as a guide as to where to put it.
Step 8
Duplicate the
Bark layer twice. Set one to
Multiply with an Opacity of 100%. Set the other to
Normal at 40% Opacity. Position in the Layer hierarchy as in the image below.
Step 9
Command-click on the
Face Layer to create a selection. Select the
Bark Normal 40% Layer and go to
Layer > Layer Mask > Reveal selection. Repeat this for the
Bark Multiply Layer. Zoom into 300% and use the
Pen tool to draw around the eyes and the mouth. Add a rough edge to the top of the mouth. Press Commmand-click on the Path thumbnail to create a selection.
Step 10
Select the
Bark Normal 40% Layer Mask thumbnail to work directly on the Mask. Select black as the background color and then delete the selection from the Layer Mask. Repeat this process for the
Bark Multiply Layer.
Step 11
Go to
Layer > New Adjustment Layer > Curves and set up as shown below. Then fill the
Adjustment Layer Mask with black so the effects aren’t visible.
Step 12
Turn off the visibility of the
Bark Layers and use the
Pen tool to draw a paths around the
hard edgeswe need to mask. The bottom of the nose and cheek lines are good examples. Command-click on the Path thumbnail to create a selection from it.
Select a soft-edged 0% Hardness brush, loaded with white (as the foreground color) and set to 16% Opacity. Paint directly on the Layer Mask. Press
Ctrl+H to hide selection the, if it helps. Draw over several times, applying more at the shadow source and less as you get further from the harsher shadows.
Step 14
Draw around other features which produce hard lines such as the bottom lip. Draw the Shadows in the same manner.
Step 15
Create a selection from the
Face layer by Command-clicking the layer thumbnail. Draw all the shadows in Changing the Brush size to suit size of the area you’re treating. Around the lip for example, use a small brush.
Step 16
Turn the
Bark layers off to see the key areas of shadow. You can still work on the Mask with the face showing. I flick between working with the
Bark visible and invisible.
Step 17
In order to soften or erase any shadows that you’re not happy with, change the brush color to black and draw on the mask in the same way as before. Keep working on the Mask until you get it right.
Step 18
Whilst drawing on the Mask, you should be changing your brush size and the opacity to suit the shadow. For a big gradual shadow you’ll want around a 300 pixel brush set to 16% Opacity, all the way down to 18 pixels and increasing the opacity to suit. Finally, apply a 0.6 pixel
Gaussian Blur to the
Adjustment Curve Layer Mask to soften the hard edges.
Step 19
Duplicate the
Bark Layer that sits beneath the
Face Layer. Set them up so they are the same as the top Bark layers, one Normal at 40% opacity, one
Multiply at 100%. Then under those two layers create a new layer and fill it with C=61%, M=66%, Y=66%, and K=62%.
Step 20
Create a selection from the
Face Layer (Command-click the Layer thumbnail) and go to
Select > Inverse(Ctrl+Shift+I). Then go to
Select > Modify > Expand. Give it a 1 pixel expansion. Select the
Curves Adjustment Layer Mask and Fill the selection with 20% black.
Step 21
Create a selection from the Eyes/Mouth Path you made earlier. Add some shadows by drawing on the
Curves Adjustment Layer Mask.
Step 22
To further fuse the elements together, and to grade the image, add a
Curves and a
Hue/Saturation Adjustment Layer to the top of the Layers hierarchy.
Step 23
Flatten the image and go to
Filter > Liquify(Ctrl+Shift+x). Select the Bloat tool and set up roughly how it is in the image below. We want to add a 3D quality to the areas such as cheeks, nose, and forehead. Select an appropriate Brush size for each of these areas and click on each a few times rather than dragging the brush around.
Final
Source: psd.tutsplus.com
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